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2015-2016 Catalog

FYS 091 Serious Games and Critical Contexts

Video games now rival established media forms like film, television, and books. Games are not just about entertainment. Scientists, the military, and corporations have used games to develop human resources, solve research problems, and communicate persuasive messages. This class will examine the role of "serious" video games in contemporary society, considering the potential for games to be: 1) a form of learning; 2) an act of political persuasion; 3) a mode of art.